The Solo-Founder Maverick Versus a Co-Founder Team

Technical Difficulty Rating: 3 out of 10

Should you go at your hardware startup on your own, or is it better to have a team of co-founders? Is one option clearly better than the other, or does it depend on the founder and the product?

There isn’t one clear winner that is the same for every person and every product. As with many things in life the answer isn’t simple or obvious, and it instead depends on your exact situation.

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12 Electronic prototype

Patent or Prototype: Which Should Come First?

Technical Difficulty Rating: 3 out of 10

Which should you start with first, a patent or a prototype? The large majority of entrepreneurs start the process of bringing their product idea to market by either focusing on a patent or a prototype.

But should you really focus on either of these as your very first step for your product?

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FAQ: Should I Quit My Job to Work on My Hardware Startup Full-Time?

Technical Difficulty Rating: 1 out of 10

Many people are motivated to become entrepreneurs at least partially because of their dislike for their job. So it’s no surprise that many entrepreneurs are in a rush to quit their job.

Many entrepreneurs also become frustrated because working a full-time, day job doesn’t give them the time they need to get their product off the ground. Entrepreneurs often wonder if they could make things happen faster by working more on the product.

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Tools, Devices, and Gadgets for Novice Product Developers

Technical Difficulty Rating: 6 out of 10

Product developers spend a lot of time interacting with various tools which are vital to the development phase. Whether it’s software, a mobile app, or hardware you are developing, these tools are critical to the success of your project.

Technology is what drives our world today, and there is no denying that. Developers have quickly grown in numbers and can fit into the broad categories of software developers and hardware developers. But what does a software developer do?

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The Beginner’s Guide to Designing with the dsPIC33 Microcontroller

Technical Difficulty Rating: 7 out of 10

This is a guest post by Roberto Weiser of Developpa.io.

If you are designing an electronic product, chances are that it will have a microcontroller (MCU) embedded into it.

In order to control, process, easily change parameters of the design on demand and keep the design tidy and relatively low complexity, it is unpractical to approach a solution using purely discrete analogue and digital components.

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